So, Let’s Talk About All That Overwatch Porn

So, Let’s Talk About All That Overwatch Porn

        So Kotaku released this article yesterday about all of the Overwatch porn that has exploded online, especially since the release of the Beta. It’s an interesting read, and yes it does have all kinds of NSFW links to videos if that is the only reason you clicked on the post (I’m not gonna post em here but I’m also not going to judge you for heading over there for a quick look). It does bring to light some interesting questions though with regards to Blizzards intellectual property and the freedom of what other people can do with their characters. It also brings to light the blurred lines between what can be considered sexy, pornographic, or just playful with regards to how a character is made and dressed. It’s especially ironic that it is Blizzard who is wrapped up in this, since they were the ones that caused so much online backlash over one of their character’s infamous butt pose. If you aren’t familiar with the controversy, basically the victory pose of Tracer, one of the main protagonist characters in the game was criticized by a player due to the pose basically just being a showcase of her butt and not bringing much to her personality. What would typically be a one-off comment gained quite a bit of traction online, leading to a full blown controversy when Blizzard actually kind of sided with the fan and changed the pose. Click on the link for the full story but overall the whole thing was kind of silly and the new pose is still plenty butt-centric.

Blizzard replaces Tracer’s butt pose in Overwatch with a better butt pose

Still some good booty action there 

        So if something as tame as the above shown “butt pose” was causing all of that backlash, what is blizzard supposed to do with the sudden influx of full on porn out there? It seems like they took some steps to try to remove some of their character models but obviously they aren’t going to be able to stem the flow at this point, and it would be ludicrous to think that they could. Rule 34 lives forever for a reason. But the real question is why would they really want to? I mean it’s not like they should be partnering with Pornhub and sponsoring FMV videos, but as long as it isn’t actively hurting their brand I say let people run with it. I mean just look at the marketing implications right here.

If people are thinking about your product during their alone time, you probably have a pretty good product

        We live in an increasingly politically correct world, where the idea of women as sex objects is stands completely opposed to the idea of women as being empowered and that is never something that I have completely understood. Why can’t she be both? Why can’t she be a total badass individual while at the same time flaunting that fact that she is sexy and she knows it. The two are so quickly considered mutually exclusive, and they don’t have to be. Go ahead and follow some of the links up there IF YOU AREN’T AT WORK and tell me how many of those women, even in those pictures/videos aren’t just as badass as they were before. It’s the thing that has actually surprised me the most about the whole Overwatch Rule 34 scene, when compared to your typical mainstream porn, the difference is almost night and day. There is very little violence, there are almost no men involved at all, and at no point have I been given the impression that any of these women are less deadly, exciting, or admired because someone has made a video showing them enjoying sex.


I think that’s probably the key point there. Granted I haven’t seen ALL the Overwatch porn out there, and there will be exceptions to everything, but by and large I think that the fact that it has become so popular so quickly speaks more to how interesting and exciting the characters are than anything else. Obviously it’s going to be a polarizing topic and I am sure there are going to be those that vehemently disagree with me, and that’s fine. Perception is reality right? However from my point of view, this is actually the first time that I have seen a pornographic character treatment that I can say doesn’t seem like just a cheap cash in on the character names. So there you have it, my take on the whole Overwatch porn scene. Judge as you will!


AMC’s Preacher May Be the Best Comic Show Yet

        When AMC announced that it was going to be launching a “Preacher” TV series, produced and developed by Seth Rogan no less, my first reaction was disbelief mixed with a heavy HEAVY dose of skepticism. There was no way that this show, in all of it’s wacky, off the wall, batshit crazy randomness was going to be broadcast on tv. Even for a network that recently finished airing the adventures of the Sons of Anarchy and Walter White, and are currently showing the perils of Rick’s group on the Walking Dead were going to get away with the irreverence that is rife within the off=the-wall comic. I purposely avoided as much as I could any types of development news, because I was so certain that it was going to be a show that would almost immediately  be warped straight into development hell and then we would just sit on the sidelines and watch as it died a slow, censored death. Yet here we are, one day after last nights premier, and man am I happy to report that I was wrong. Not only did the show get off with a damn strong first episode, but it did it while honoring the source material in a better way than any other comic series show than I have seen in awhile.

This is not going to be your normal Sunday sermon to say the least

        It had it all: the extreme violence, the borderline sacrilegious humor (one VERY funny joke about a priest and an engagement ring comes to mind), the over the top characters (including the one with an asshole for a face), and the compelling storylines made for a great first hour and a half of viewing. You can tell that the creators have a true love of the source material and by-God (yes I did just put that pun in there) AMC is letting them run with it. My wife, who had absolutely no experience with the series prior to last night, told me before the show started “oh no I’m not watching this one, I saw the advertisements and that one is gonna be scary”. 90 minutes later, she was still sitting there next to me on the couch. There were a couple times that she started to get up and head upstairs, before some new craziness would happen on the screen and she would sit back down to see what would happen next. Welcome to  The Preacher lady, the whole show is gonna be like this. Look, I know it is just the first episode, and a great pilot does not a good show make, BUT I will say that if this show is ever going to have a chance on network TV, this is probably going to be it’s best shot. It has true fans producing it, a network willing to let it ride, a well done cast, and a willing audience. Fingers crossed it stays around for the long haul and doesn’t just become a one-off like Constantine (and don’t get me started on that one).


Racism Spoils Dreamhack Hearthstone Tournament, Blizzard NOT Happy

        First off, let’s start things off with how last weekends Dreamhack event should have ended, with a huge fucking congratulations to Terrance Miller for going toe to toe with Keaton “Chakki” Gill and finishing a respectable 2nd place in the tournament. Why are we here congratulating the runner up instead of writing about the tournament champion? Because of the torrential storm of bullshit that was being played out on the screens during the live Twitch stream. It was a fucking disgrace. If you follow gaming or the Twitch streaming community in general, you probably can already assume what was taking place. For those of you who aren’t familiar with these things, or with the dregs of the internet in general, the stream was filled with racist comments, rhetoric, and pictures that were so distracting it was hard to watch the tournament in itself. Oh yeah, in case you didn’t know (I didn’t mention it because it shouldn’t matter) but Terrance is black. He is also a good Hearthstone player. He is also a classy dude, attempting to focus on the positive and brush off as best he can what happened during his match. Luckily enough, he couldn’t see the comments while he was playing, instead noticing them after when he watched his performance. Instead of being able to soak in the moment and watch what would have been the performance of his career, instead he was distracted watching the vitriol that was being spewed forth by anonymous douchebags watching from home.


Sorry bud

        He and his family weren’t the only ones who noticed, Blizzard was also reading all of the comments that were showing up during the live feed and they were NOT happy about it. Obviously Twitch did have moderators in place to attempt to stem the flow, but not only were there too few, but there were actually some who were adding to the chaos by counteracting preventative measures that were being taken by some of the top Twitch Mods. The fact is it was way too little and way too late. When asked about it afterwards, Twitch has mostly avoided commenting, simply citing their anti-discrimination terms of use statement. Blizzard on the other hand, has taken a much more vocal approach. When contacted by Polygon for comment, President Mike Morhaime said, “We’re extremely disappointed by the hateful, offensive language used by some of the online viewers during the DreamHack Austin event the weekend before last, one of our company values is ‘Play Nice; Play Fair;’ we feel there’s no place for racism, sexism, harassment, or other discriminatory behavior, in or outside of the gaming community.” They have since spearheaded an effort to work with Twitch, Dreamhack, other event planners, and even players to prevent something like this from happening at events going forward. It’s nice to see that they are going to be taking steps going forward, but it does beg the question what the shit took this long? Like this isn’t a new phenomenon, this is a problem that Twitch has been having pretty much since it’s creation, so why haven’t we already been doing this? Still, better late than never I guess. Until then hopefully players like Terrance can just keep taking the high road and keep kicking ass, and I will keep respecting them for it.


Mourn the Fable 4 That Almost Was


        Well shit, this story just keeps getting more and more frustrating. Last month, Microsoft announced the closure of Lionhead Studios, much to the disappointment of gamers everywhere. It was a long time coming, over the last few years Microsoft was showing less and less interest in allowing the studio really stretch it’s wings, especially with it’s banner franchise Fable. When released back in 2004, Fable quickly became a flagship game for the Xbox, using it’s blend of RPG elements, Mature rating, and humorous characters to breathe some fresh breath into the sometimes-tired RPG formula. The game led to 2 sequals, although Fable III wasn’t able to receive the same critical or player acclaim of the first game. Since that time, things pretty much just got worse for Lionhead, as Microsoft who typically relies on blockbuster franchises like Halo to carry it’s name, just didn’t seem to trust the developers to come out with another real Fable game. Sure, they released an anniversary edition and a couple PC ports, but they were not able to come out with another staple version for the franchise. Let’s not get into the strait up shitshow that was the development of Fable Legends, needless to say that game was never gonna see the light of day, and that was clear from the beginning.


        What really sucks about this whole thing, is the way that Microsoft has seemed to go out of its way to screw over the Fable franchise, even when it was clear that they had no problem. According to a full write up by Eurogamer, which I highly suggest you check out if you have a few minutes as it shows exactly how hard those involved at Lionhead worked to try to keep the studio open and relevant, Microsoft knew for a long time coming that it had no interest in truly working on the Fable franchise other than gimmick games and tech showoffs. Unfortunately it didn’t actually share this news with the employees or allow them to take any steps to preserve themselves or their content. Not only that, but it seems that Microsoft was approached multiple times with offers to buy Lionhead studios however the one thing it wouldn’t do was sell Fable. What the fuck? A franchise that they had no interest in truly developing, but they wouldn’t let anyone else have it either. Classic crazy girlfriend who hates her man but doesn’t want anyone else to have him because MINE.


        It’s a very sad story and basically ended in a way that no one got what they wanted and everyone went home unhappy. It sucks, and even more so now that the above-mentioned Eurogamer article mentions the Fable 4 game that could have been. Keeping with it’s tradition of jumping forward in time, continuing the legacy of the games before it, Fable 4 would have been in a sort of steampunk industrial age with trams and flying ships. John McCormack even went so far as to say “We wanted to hit the late Victorian proper far out Jules Verne shit”. I don’t know about you, but I for one am SO bummed at the loss of this potential game. To see what those developers would have done in such a creative environment would have been wonderful, and the fact that Microsoft was too shortsighted to take a chance and let the developer try the game with that timeline is a damn travesty. Hell, even the famed original Fable designer Peter Molyneux mentioned that he would have been interested in coming back to the franchise for Fable 4. Granted he is pretty hit or miss among most gaming circles these days due to his habitual overpromising and underdelivering when it comes to his creations these days, but still, it is a very intriguing prospect. At this point, it’s all said and done. The studio is dead and there is nothing much left to do but mourn the loss of what could have been. Best wishes to those who are leaving Lionhead though, obviously they are going to land somewhere and with that many creative minds together, I look forward to what they can do with some proper management in the future.


Kyle Hinckley Once Again Does the Impossible in Fallout 4, Turns Preston Garvey Into an Unstoppable Terminator in the Process

The Fallout 4 Survival Permadeath Run That Turned Preston Garvey Into A Monster

        Kyle Hinckley loves to challenge himself in Fallout 4. Last time it was beating the game without killing anyone (and breaking the game in the process). It was impressive enough that we actually wrote a story about it when it happened.  This time he decided to one-up himself by beating the game on it’s ultimate mode, Survival, and if that wasn’t enough of a challenge, he also decided to make the game a permadeath one, just because. So basically if his character died for any reason, that was it, he would delete the file and start over from scratch. Basically he did everything he could to make the game as hard as possible. His character took more damage from enemies, could get status effects and illnesses out in the world, he was required to eat and drink to keep his character healthy. Basically it takes most of the fun out of the game and replaces it with more hard. And again, to be clear, this mode does not require permadeath because the game makers considered it hard enough already, that was something Kyle decided to do himself because he is obviously a masochist. Much like the last time he attempted something like this, the game was not prepared for his level of badassery, and so began to have some interesting glitches pop up. This included turning his friendly NPC pal Preston Garvey into a relentless, unkillable, death machine.

This guy became the absolute least of his problems

        So, on top of all the self imposed difficulties that Kyle now had to contend with, he had also basically turned his game into a new Terminator movie (and one that was probably much more fun to watch than the last few sci-fi abortions have been). If you want to read the specifics about how all of this happened along with the hilarious situations that ensued from it you can find the article here. It’s definitely worth the read if you have a few minutes, because the whole thing is pretty damn funny. Especially the ridiculous lengths he had to go to in order to get away from his pursuer. Long story short it ended with a fortress in the sky with no way up or down, and a bed built on a single plank stretched out into the empty sky. Sounds like the makings of a damn Studio Ghibli movie. I’ve got to say, the more of these stories I read about the kid, the more I realize he is the person I want in my party if the world goes to shit and a zombie apocalypse begins. He gets himself into these insane situations and then just creates solutions on the fly that end up working. He’s got to have a future at NASA or something. He’s the guy that is going to get us to Mars using a proeller, some coke bottles, and some mentos, because rocket fuel would be “too easy”.


Publisher Defends Negative IGN Review of It’s Game Because Once Again the Internet Sucks


        So here’s one you don’t see every day. Game publisher Paradox issued a statement today defending IGN freelancer Rowan Kaiser and his negative review of their game Stellaris. You read that right. The publisher is defending the person who said their game had “great early-game potential” which then turned “into a slow, dull grind”. It was a similar review to the one posted by Kotaku, who said that the game reaches for the stars, only to fall just short.” This sentiment was also echoed by Metacritic where the game shows a score of 78, meaning that although it has favorable reviews, there really isn’t much special about it. The point being is that there is a general consensus that although it’s a decent game, there are definitely some negative aspects to playing it, and overall it wasn’t anything too special.

This is why it’s so crazy that Kaiser is getting viciously attacked in gamer circles on Youtube, Reddit, and other social media. There seems to be a conspiracy theory about Kaiser holding a vendetta against Paraodx because he had once heard them support video maker Totalbiscuit, someone he doesn’t hold in high regard as stated on his Twitter back in 2015. That’s it. One twitter comment almost a year ago was enough to send the Gamergate masses on their most recent crusade against another writer who shared their opinion on a game. The craziest part is if you actually go through and read his review, he has videos to accompany almost every complaint that he had with the game, and some serious thought as to why these certain situations are annoying. I actually appreciated the fact that it looked like he took the time to really explain each and every complaint he had with his playthrough instead of making broad sweeping statements like I have seen with other games.

The fact that this image exists is bullshit

        The idea that he is holding enough of a vendetta against the publisher that he would put that time and energy into trashing their game is just fucking stupid. Nonetheless, stupid seems to be a wonderful excuse for people to light the torches and pitchforks and set after a writer like a dog on a bone. It’s something we actually wrote about a couple of weeks ago. Forget the fact that IGN’s review editor came to his defense and pointed out the fact that Totalbiscuit had absolutely nothing to do with this game so there would be no point in trashing it. Things have continued unabated to the point that now Paradox is trying to do the right thing and stick up for the guy. Credit to them, there was no need for them to take the time to do it, and they are actually probably benefiting from the controversy currently brewing. For his part, Kaiser has stood by his review and for the most part just stayed out of the argument. Still, it seems like every week another story comes out where there is some new bullshit conspiracy theory that sets the desktop warriors off on a new victim and it’s goddamn disgraceful. Seriously, I have been a gamer longer than I have done almost anything in my life, and this shit just pisses me off. It is our greatest shame and does nothing but give the world the same angry immature teenager impression that gamers have been saddled with since back in the arcade days. And yes, I know that at this point in time there is nothing that can be done about it and that as long as 4chan and Reddit are around these people aren’t going anywhere, but that doesn’t mean I have to like it and I’m not gonna bitch about it from time to time.


15 Year Old Student Discovers Lost Mayan City Using Astronomy, Forever Shames Slacker Teens Everywhere


        Future scientist and teenage overachiever William Gadoury, a student from Canada thought that it was strange that the ancient Mayan civilizations were all built far distances away from sources of water and up in the mountains when there were much better locations throughout the central american forests where they resided. While most high school students would just shrug their shoulders and go play some Call of Duty, Gadoury instead decided to formulate a hypothesis as to why this could be. He knew that Mayans were outstanding Astronomers, modeling their temples after the alignments of the celestial bodies and developing calendars that were STILL being referenced in modern days.

There is some serious science going on in that goofy-faced statue

        Using this knowledge, he broke out some diagrams of Mayan constellations and was pleasantly surprised to see that the stars aligned perfectly with 117 known Mayan cities. Just proving his hypothesis did not satisfy Gadoury as he took it a step further, using a small constellation of just 3 stars, two of which lined up with two known Mayan ruins, and then used satellite imaging and google maps to discover the ruins of a third completely unknown ruin. Going off the picture it looks like another pyramid structure, similar to what has been found in other sites throughout the world.

Lost Mayan city

Suck it Indiana Jones

        Although it is currently in such a remote area that a manned expedition to the site will be extremely expensive and labor intensive, talks about such an expedition are currently underway at New Brunswick University. Until then our young genius will have to be content with just naming the city, which he dubbed K’àak’ Chi’ which stands for “Mouth of Fire”. Oh, and I vote that this dude is excused from all Science homework for the rest of forever, whose with me?



Chronicles of Elyria May Be The MMO We’ve Been Waiting For

        MMO’s claims of being “innovative” and “game changing” seem to be a dime a dozen these days. Every few months comes a new launch with features that will make the experience new, break away from the tried and true WoW formula, and remove the traditional questing format in order to provide new ways for players to interact with the world. Unfortunately most of the times what is produced is actually just a new skin of the same old story, and it becomes very evident after the first few hours of play. The fact of the matter is, when it comes to an MMO there just doesn’t seem to be a system that is able to buck this trend and reach a successful, money making level in order to challenge the big boy MMO’s out there. Chronicles of Elyria is aiming to change that, and for once, I actually believe it.

        I have been following the development of the game since it was announced that Soulbound Studios was working on a new, genre-changing MMO with things such as character aging, permadeath, and arching family trees that will influence every aspects of a character’s progression. I know, I know, I was just talking about the failures of “genre defying” up above, and so when I first read about it I shrugged it off and didn’t think anything of it. But then it started getting more and more mainstream attention and the more I read about it, the more I found myself thinking “wow, this might be the one that finally finds a new place among the kings”. Is it going to put Blizzard or Square Enix out of business? Probably not. But it does look like it will breathe some fresh life in the standard MMO formula.

        The first thing that grabs your attention and the one that seems to be getting the most attention is the games aging and permadeath system. As you play the game your character is on a ticking clock. They will begin the game with all of the energy and sprightliness that comes with being young, but over the course of a typical lifetime (typically between 10-14 months) they will gradually get older until they eventually succumb to old age. Once that happens the character is dead. Forever. Not only that, but every time your character dies due to combat in the real game it hastens their aging by about two days, inching the character that much closer to their demise. It’s an intriguing idea, as the fact that you are actually able to in some way influence your character’s lifespan through your direct actions means less carelessness. It raises the stakes for how you play, is it worth it to fight an enemy or try an area that is more dangerous if it means you could be dealing with the very real consequences of losing that character forever. The game also allows players to kill other players, however doing so will put a bounty on their heads and increase the chances of themselves being killed. It is a wonderful cause and effect. It attempts to prevent those players who will go all out troll because doing so will just increase the number of deaths they themselves incur, ending their character faster, but it still allows someone to decide to kill a player in those times that they deem the reward outweighs the cost of a bounty.


        This is just the start of the fresh ideas that the game is looking to implement upon release. They are also trying to do away with the traditional questing systems, going so far in their videos to say that there will never be an individual npc quest giver that is going to assign you any sort of quest. There will also not be traditional starting or beginner player zones. Every player will instead begin the game wherever their mother and father have decided to put down roots. The family unit concept is a big deal for CoE as well. Players will grow within their families, having children that they can then tab to be their next player character when their current one expires. That child will then be able to inherit specific abilities from the parent, making each one better than the last. This is a similar system to one that is found in Star Wars the Old Republic but whereas in that game it is more of a side feature, this will play heavily in each and every character that is made.

        I could go on and on about this game. The fact that it is not solely focused on combat and characters can live out their entire lives instead focusing on trade or resources. They can even just use it as a fantasy Farmville simulator if that was what they want to do. Combat looks to be much more formulaic than the typical point and click affair. Dynamic events. the fact that a character’s reputation is built solely on what they have achieved in-game as opposed to based purely on level. Your character can be a humble peasant or even king of the realm if you play your cards right. That is THE king of the realm, not A king. One thing that the game makers have made adamant is that the idea that when you get to the end of the game every other character is basically your same legendary world saving demigod cheapens how much work you have done on your own character. It is something that has always seemed a paradox in MMO’s when they say that you are the chosen one that is going to save a kingdom and that at the end of the game you get to play with all of the other chosen ones.

        All in all, it is still too early to tell how well all of these ideas will be implemented when the game does get an official release date, but I am choosing to stay on the positive side with this one. Soulbound studios is ambitious to say the least, currently in the middle of a kickstarter campaign requesting $900,000.00 to get the game made. So far they have brought in a decent amount of funds from various backers, so it would seem that I am not the only one who is deciding to invest in these guys in the hopes that they make something new and exciting in the world of fantasy MMO’s. It’s a story that we will follow closely, and I will be sure to update if any new news is released. In the meantime feel free to check out their kickstarter video for more discussion by the developers and videos of the game in action.


EVE Online: A GeekGoneRogue Odyssey PT 4

        War is hell. At least that’s what I’ve been told. Truth be told war is kind of boring, or at least it has been for the last couple of weeks. That was the situation I found myself in a couple of weeks ago when I signed on to find out that my corporation had had war declared on us by a couple other corporations in our sector. Why? I have no idea. I had been absent for a couple of days and by the time I was back online we were in the thick of it, and by the think of it I mean they were kicking our ass from one end of space to the other. Although I have a very high opinion of my corporation, we aren’t exactly what you would call “big” or “strong” in the traditional sense. We have a lot of heart I tell you, but when it comes to the world of EVE Online heart is about as useful as my mining barge in a gunfight.

This story plays out differently in the EVE universe, David takes that spear straight to the face and Goliath teabags his corpse.

        So after having dozens of ships blasted out of the sky we were instructed to go to ground. All ships were issued a no fly order from the higher ups and we were just stuck at our station knowing that as soon as we step outside we were space dust. Thus began a very long two week span where we pretty much just sat and waited, leveling up skills and twiddling our thumbs while our captors prowled around like angry sharks.

Call of Duty this is not

        There was even some political intrigue as we found out that two of the newest members to the corporation were actually spies that were sent from the corporations that would eventually decide that they were going to go to war with us. Corporate espionage at it’s finest! On top of all of this there was dissent among the ranks as people started getting upset that their EVE experience had basically become a 5 minute daily login to see if we could leave our station yet. Before long there was infighting and even desertion. So we basically had all of the drama of a standard war flick, with none of the action. It carried on like this for some time before our corporation leaders were able to reach a deal with an even bigger corporation to basically come and save our skins.

Thankfully they did, and I am certain they were paid handsomely in the process. We then loaded up as many ships and as much equipment we could carry and made our way to greener pastures, aka the home system of our savior corporation so that we could have a big brother to watch our backs as we begin to once again try to make our way through the world of EVE. So that is where I’m at today faithful readers. After being humbled and saved, we are beginning to resume our industrial operations. Now I know that this is not how it always goes, there are plenty of stories and videos out there showing that there can be massive, exciting space battles in EVE and I look forward to being a part of them in the future.

        I’m not going to lie, there was a time while we were locked down that I thought about giving up on my EVE experiment as I have so many times in the past. I had given it my best shot this time around, played for longer than a month, progressed past my give up points in the past and I was essentially paying a monthly subscription to log on for a few minutes and be stuck in a space station. Luckily I did stick it out and it looks like there is light at the end of the tunnel as things have returned back to some kind of normal and I am still enjoying playing for the most part. So that’s where we are right now, still progressing slowly but surely and looking forward to a bright future in a new system. Stay tuned to see what happens next!