My Headfirst Dive into the Latest Hipster Trend

My Headfirst Dive into the Latest Hipster Trend

Hipsters have a history of doing some pretty nutty stuff, like opening restaurants that only serve milk and cereal (google it). But when I told my girlfriend their latest trend was buying cassette tapes, she straight up told me: “I don’t believe you”. I don’t blame her either. No one seems to remember cassettes fondly. A clerk at Waterloo Records told me it was the new trend among hipsters and teenagers to save money. I didn’t think about it at the time. If you told me hipsters were skipping around all day as a fast way to get high, I’d probably believe it. Maybe I shouldn’t just write someone off as crazy. After all, I’ve made the non-obvious choice before: I drive a manual instead of an automatic, I drink craft beer instead of bud-whatever, I listen to Fall Out Boy instead of moving on from high school. Each time I did it for a reason. Maybe the hipsters had a point? There was only one way to find out. I busted out the last audio cassette I bought.

Fun fact: this album peaked at no. 2 in France.

Ugh, it’s not even the good one. At least it has NSync and Baby Spice. I wonder if I can get better one…

Free delivery, how generous.

Not happening! Still, I oughta give this a real shot with a tape that didn’t spend a full decade melting in my parents’ attic. I ran off to Half Price Books and looked for something I would know from my post-cassette days. I ended up finding George Strait’s Greatest Hits and “Southern Accents” by Tom Petty and the Heartbreakers. Two albums for two bucks isn’t a bad price. I won’t get into economics but I will say something inferior and outdated is usually pretty cheap. So far the clerk’s story was holding up. I went to check out.

Clerk: “George Strait! Nice choice.”

Me: “Thanks. Hey, do a lot of people buy cassettes here?”

Clerk: “No. I’ve been here two years and you’re the first.”

Hm. Still, the woman at Waterloo Records was right about the cost. I headed off to Waterloo to see what they had. The first thing I noticed is that Waterloo had NEW tapes, not just used ones. I checked the back of a Blink-182 case and it was marked 2015; it was a reprint. Also, unlike the tapes at Half Price, this one ran 15 dollars. Is that really the cheaper option? I checked the same album on CD: $7.50. It literally cost twice as much! That’s the opposite of cheaper!

Okay, this is a hipster thing, right? I should pick up a hipster album. Luckily, Waterloo Records is the filthy layer of rookie hipsters in Austin. Their competitors Breakaway Records and Piranha Records are fine places to find wide selections and knowledgeable staff but Waterloo is where you can go to find a table full of local Austin hipster band cassette tapes. And that table is where I found this gem:

Half of the song titles are smiley faces and card symbols. I’m not kidding.

Don’t let the number of tacks fool you. The songs are so short, this tape actually has two albums on it. Don’t let the price fool you. The band is so bad, this tape is actually worthless. I went to check out.

Me: “Do y’all sell cassette players?”

Clerk: “Nah, they don’t really make them anymore.”

You don’t say.

Clerk: “You’ll have to go to a Goodwill or something. But if you’re interested, you can have this. It’s a new band from around here. Oh, and this one too. They’re pretty good. These cassettes are great for local bands just getting off the ground.”

He handed me two tapes, one of which was actually a promotional cassingle. For those of you who don’t know: a cassingle is a tape with only one song on each side.

My cassette deck was long dead and no one I knew had one, so I checked out three separate Goodwill stores before I finally found one. (Well, the second one had a Hello Kitty alarm clock but that wasn’t gonna happen.) I took it home and opened my mind to something new. And apparently, something broken. I took it back and found another one. The rewind didn’t work but I knew just what to do!

You would need a machine to rewind a CD.

I popped George Strait in first. The first most glaring problem with cassettes came out immediately: the quality is terrible. Later on I did some research into cassettes online and found a weirdly large number of people rallying for cassettes. A common argument supporting cassettes is that there actually are high quality tapes out there. This is technically true but very misleading. Anything you buy with music already put on it is low quality because the high quality ones run 15 to 30 dollars EACH. Even then, you need a high quality cassette player that will run you into the hundreds of dollars. Most cassettes you can buy are poor quality and chances are any cassette deck you find will be poor quality too. The Tom Petty album did sound a little better. The first one was probably damaged by the previous owner; a common problem with cassettes.

Next, I turned to the hipster bands. They were all terrible Austin Punk bands. Terrible. Punk is bad by itself but under-produced hipster punk is just garbage. The man at Waterloo said that local bands use tapes to record and distribute. A quick check online shows that you cassettes cost about 5 times the price of CDs so that idea is DOA, not to mention the longer write time per unit.

It’s downright asinine to use cassette tapes for recording. You can buy specialized equipment that lets you simultaneously write to the left and right stereo tracks of both the A and B sides but you limit yourself to four tracks for mono or two tracks for stereo and you get next to no mastering options. Digital recording software is far cheaper and much higher quality. Just look at Grimes. She does pretty much all of her writing, recording and production with just Apple Garageband.

The last thing I could think of is the timbre, the unique sound. Cassette music sounds muddled, like all the instruments are playing over each other. One reason I prefer high quality digital and vinyl records is that the high quality lets me clearly hear all of the instruments and even the tiny imperfections, like Dave Grohl’s fingers sliding against the strings when he shifts along the fretboard. Maybe hipsters don’t want that. Maybe they want a medium that hides minor things like their bands’ lack of talent.

No, this also didn’t make sense, either. If a band was going for that effect, they would alter the production. The Black Keys* couldn’t afford quality recording equipment so they steered into the skid by cranking up their fuzz pedal and creating a style out of lo-fi. They sound great on any medium and are the greatest band to premiere after 2000.


That was it. I was stuck. Every reason seemed legit from a distance but failed after a moment of scrutiny. Cassettes seemed to lose every round to CDs, vinyl and most of all: digital. They only really beat out 8-Tracks. Except cassingles, which are worse than 8-Tracks.

I was ready to let go when a miracle happened. A friend of mine invited me to hang out with him and a friend of his in downtown Austin. This guy was from out of town and wanted to be a tourist for the evening, so we were going to meet at Waterloo Records, which I learned at that moment is a tourist spot. We browsed the store for a while and when it was time to go, the tourist actually bought a cassette tape. Some band I’d never heard of. This was my chance to learn first hand!

Me: “So, why by this on cassette instead of CD or vinyl?”

Tourist: “Oh, I’m not going to listen to this. I already have it on CD and vinyl.”

It wasn’t so much what he said as it was how he said it. Of course he wasn’t going to listen to it! At first, I was shocked but then the answer struck me. You see, I had made the assumption that music was for listening. This man bought the album more as a decoration, like a poster. It all came together. There was no inherent quality to cassettes that hipsters are after, it’s just that the cassettes are not the same. That’s why there is so little nostalgic music but so much niche music on new cassettes. Once you buy it, you’re in, you’re cool. But whether you buy cassettes to be part of the hipster club or buy them to just not be in the mainstream, you’re buying cassettes for other people.

People can debate the merits of CDs or vinyl or wav files but at least the reasons are all for the music. Cassettes only carry the justifications not relating to music. As an alternative to cassettes, I suggest this: Buy your music for yourself. You wouldn’t buy a steak to show off that you eat steak then not eat it. Get the cut you want, then eat your steak. ∎


Oh, and to the hipsters: Next time you want to use an outdated technology to distinguish yourself, I recommend film cameras. They’re a huge pain and no one’s gonna follow you. Not even me.

*Special thank-you to Geek Gone Rogue contributor Amy for introducing me to this band.

Dreadnought: Our First Impressions of the Closed Beta

        Hello out there GeekGoneRogue faithful! Today we are going to be taking our first look at the newly released Dreadnought Beta. This was a game that has kind of flown under the radar for me, I remember when it was first announced, however since then I had not followed it’s development or release all that closely. That was until this past weekend when I was given a Beta key by Stephen, one of our other writers. “It’s basically Mechwarrior but in space,” was the way that he described it to me. Well that was all it took, because you all know that I love the shit out of some Mechwarrior. Sure enough, as soon as I started playing I got that old school, team deathmatch Mechwarrior feel, and I haven’t stopped playing it since. It’s a solid first showing for the game, and it already has me chomping at the bit for more. With the perfect mix of measured, calculated combat and heavy hitting ships, it’s a game that should appeal to the sci-fi fans everywhere.

        My time with Dreadnought began as all of these games do: with the tutorial. Since it is in closed Beta stage at the moment, there are very few bells and whistles. You are a nondescript pilot learning how to fly a ship to a couple of random points on the screen. The first thing that struck me about these ships are the sheer mass they carry when they are moving. Don’t expect to be zipping through the skies all Wing Commander style, because graceful these ships are not. However, it’s actually a refreshing change of pace from many modern shooters out there today. Even in the smallest ships, you move slow. You have to be calculated and direct about where you want to go, because once you start heading that direction it’s going to be a bitch to try to go anywhere else. It takes some getting used to at first, but once you get the hang of it you start to appreciate the way you feel flying these behemoths. It’s called Dreadnought for a reason you know?

Floats like a walrus, stings like a tomahawk missile

        Once you figure out how to go from point A to point B, you get to start shooting. Each ship comes with 2 main weapons that you are able to toggle between on the fly. One is typically a long range, more precise shot with the other being an up close damage dealer. Truth be told I find myself relying on the longer range shot about 90% of the time. Other than that you begin to learn how to fire your “special ability” weapons. These are typically some type of missile or torpedo, along with a couple of defensive weapons such as anti-ballistic weapons. You are also introduced to your resource management for the game, which ends up being one of the most critical aspects of playing Dreadnought. Throughout the course of your matches, you find yourself switching between boosting your thrust, weapons, or shield in order to survive. You can only boost one at a time, and your energy reserves drain fast, which means you are constantly having to toggle them on and off depending on the situation unfolding before you. It’s not exactly a new premise in a flight combat game but it’s well done and adds another level of strategy to combat. Soon enough, you find yourself in a space battle with some pirates who conveniently attack you head on while your squad mates beef you up enough that you don’t just get your ass handed to you. Typical tutorial fare. Once you make it through that fight you are on your own. Hand holding is over, time to throw yourself into some true PVP.


Combat time!

        My first foray into combat was quick and boy was it painful. The one thing that they don’t really touch on during the tutorial is the fact that even though you feel like you are flying a giant tank, everyone else is too, and if you don’t cover your ass you get killed. Quickly. So after a first round of being nothing other than a team liability, I decided to try a more conservative approach to my fighting. I decided to pay more attention to the way the landscapes were laid out and wouldn’t you know it? Shooting lanes! Shortcuts! Ways to sneak around and flank your enemy! It’s like they thought things out or something… You get to learn the ships pretty quickly, you have your typical tank-esque Dreadnoughts and Destroyers, with plenty of armor and the firepower to match. There are also Corvettes whose job is to zip around and wreak havoc as best they can while trying not to get blasted out of the sky. These are the bane of the support ships, also known as the Tactical Cruisers. They are the healers of the fleet, able to repair and support the bigger ships around them, and they even have some decent firepower to boot. Last but not least would be the Artillery Cruisers, aka the snipers. They float around on the outside of the battle blasting away with their long range rail cannons. They can totally fuck up your day, unless you are right next to them. At that point it’s lights out, as they have basically no armor. Each class is familiar enough that if you play other arena games you should be able to almost immediately find something that fits your playstyle.

        The fights are smooth, and they are tactical. After playing Overwatch almost nonstop for the last month, the transition was jarring at first, however after a few matches I found it to be a refreshing change of pace from the at times hectic melee that many shooters tend to be these days. The terrain varies from full on space battles, to fights in a ruined city, or in a frozen mountain range. Nothing too mind blowing, but they suit their purpose. Again, it is just a beta, I’m sure that when the full game launches there will be plenty more places in which to blow one another up.

         When not in combat, the interface is basically a cut and dry clone of other games in the genre, such as Mechwarrior online. You can use the in game currency to purchase ships, weapons, unlock skills, or buy cosmetics upgrades.You can also use your own hard earned cash to spring for Greybox points which basically special currency to get more bang for your buck. Again, pretty standard. So far I have been able to rely on the in game currency for any and all purchases as it comes at a pretty decent rate. As I play the game more I may end up springing for some but for now I am enjoying the grinding process too much to even consider it. Increasing my pilot rank is the priority as most of the games best ships and weapons are locked behind higher ranks.

        Overall, Dreadnought is just plain fun. It may not appeal to some of the twitch shooter fans out there, but for anyone looking to try something new, I can say that this is a game worth looking into. The combat feels good, the ships are fun to fly, and the battles are fun to look at. There is still a long way to go to flesh out some sort of a story but the developers seem to be taking the time and putting in the attention to detail to come up with something pretty great. Is it going to be a genre defying grand slam the likes of Modern Warfare? Probably not. But for those who are looking for something new with some of that old-school Mechwarrior flair, this is probably the game for you. Look for me if you decide to take the plunge! I’ll be in a destroyer.

To see our First Impressions video click here!!!


Jaguar Shot Dead During Olympic Torch Ceremony

        Well here is one of the most disappointing things that anyone is going to read today. As if the Olympic host country wasn’t already enough of a shit-show (which it most certainly is), today during one of the Olympic torch carrying ceremonies a female jaguar named Juma was shot and killed after escaping from her handlers. First question, what the actual fuck? How do you let the jaguar loose, and why the hell was it even there in the first place? And just to be clear, I am not one of those PETA loving no-animal-should-be-put-on-display-ever dudes. I am just genuinely perplexed at what kind of aesthetically pleasing goal they were shooting for by chaining a jaguar between two guards and taking a picture with it near the torch. Seriously, look at the picture. It looks like someone photoshopped an Olympic torch carrier into a picture of soldiers after they captured some village destroying predator.


Whatever image they were going for here, I don’t think this was it

        Now, instead of a doofy picture, Brazil is dealing with yet another Olympic headline showing just how completely inept they are at pulling off an event like this in their country. Pollution, environmental damage, and ZIKA aren’t enough, now they have to add oh and we also shot one of out pet Jaguars to the mix. And on top of it all, again I have to say, how did you let the giant predator animal loose? How does that happen? Oh, also the whole thing was illegal according to the Amazonas government. Not that legality is exactly a hard and fast rule these days when it comes to the Olympics but I guess that’s still relevant. All I know is August can’t get here soon enough, at this point the sooner these Olympics are out of Rio the better. In the meantime if you are in Brazil and are on anything more than two legs consider taking a vacation, I hear Costa Rica is nice.


What makes Zelda, Zelda

No one wants to see their work go stale and the good folks over at Nintendo are no exception to that. The team working on The Legend of Zelda: Breath of the Wild has publicly stated that the newest entry into the franchise will rethink the conventions of Zelda. As a lifelong fan of Zelda, this has me a little worried. Every major release of the series since Ocarina of Time has tried to play with the traditional formula to varying degrees of success. They add wolves or a three day timeline but the strong entries of the franchise keep the spirit of Zelda alive. Obviously there is a limit. New entries should be distinguished but fans would probably not care for a first person shooter.


Link’s Crossbow Training may be largely forgotten but at least you could shoot a Goron in the nards.

Not all of the little experiments are positive. We never went back to a 2D side scroller or to the ocean. So, beyond the familiar aesthetics of fairies and swords, what should be preserved as sacred in Hyrule? What makes the games stand out? What makes Zelda, Zelda? With a new Zelda game on the horizon, here’s what I’ve come to expect in order to keep the Zelda mystique alive:

Rich Game Worlds

When I first heard about Majora’s Mask, I was disappointed. The hype had been building for years when my friend informed me that the game would only have four dungeons. Really? That’s it? The series had just enjoyed two of its best games: A Link to the Past and Ocarina of Time both with a whopping 12 dungeons but Majora’s Mask would only have 4. Even the Gameboy game had 8! But Majora’s Mask is still one of the best entries because there was so much in the world of Termina. Taking a cue from Link’s Awakening, just getting to the next dungeon took a dungeon’s level of effort and time. Beyond that, there was about a dungeon’s worth of content after you finished the dungeon in each region. This is a classic storytelling technique: to have all characters, events and environments working towards painting the overall picture. All of the strongest entries in the Zelda series do this with rich environments, unique settings and quirky characters, some of whom we really came to care about.


My first crush. Pro tip: Don’t do a Goggle Image search for Malon at a Starbucks. It’s Overwatch-level inappropriate but with less rendering power.

This is how Zelda games leave the player with a sense of wonder at Hyrule. The player needs a whole lot more than just pointing Link on autopilot to get around (Lookin’ at you, Wind Waker!) Sure, it always takes a while to get across Hyrule Field or the Ukuku Prairie but when you got there, the game is filled to its very limits with life. Sorry Stone Temple Pilots, this isn’t the Big Empty!


 If you came up with that boating crap, your head should be conscious laden.

Character Growth

The Legend of Zelda is a legend, a story. The characters in any good story are faced with a conflict and are forced to grow. Think about any RPG you have played. Your hero gains points and levels up in a calculated, measured way. Yes, the hero grows, but this growth is told-not-shown. The sense of growth in a Zelda game is a little less Final Fantasy and a little more Megaman.  While RPGs generally tell are more detailed story, the growth Link experiences is more nuanced and frankly more powerful. Link does gain health in a measured way but the real growth comes with collecting new items, often as a token for a feat of strength. In Twilight Princess, the first major item Link acquires is the boomerang. It’s nice, I guess. He can stun enemies and grab things at a distance. But later, Link gets the clawshot, which I’m told is different than the hookshot which is what it’s called in literally every other game. C’mon Nintendo! Get it together! Uh, anyway, the clawshot is a vast improvement on the boomerang. It’s more direct, faster to use and you can even hang from the walls. And to top that, your last dungeon item is a second claw so Link can swing around the walls like Spiderman. This item progression shows a steady growth of Link as a hero as we grow as players.


Dual wielding crossbows would come later. Much to the joy of a 12-year-old-me, there’s at least a hope of a Zelda-Matrix crossover.

Side note to anyone who thinks I’m picking on Wind Waker: WW does a great job in this area. There is a steady growth path from the grappling hook to the boomerang to the hookshot.

A Link Between Worlds failed in this area, to be honest. If Link can buy items, two things happen. 1: Link does not gain items through his challenges, his growth comes through cash. If I wanted to play Top 1%er, the Game I would play Sim City. 2: If you’re a power gamer like me, Link’s growth comes all at once at the start of the game and not at a steady pace.

Playing more directly off of traditional storytelling, Link’s growth also comes in the plot. Our hero often suffers a scripted loss to the final boss long before a real fight can take place. At the beginning of Oracle of Seasons, General Onyx tosses Link to the side like a rag doll but eight Essences of Nature later, Link returns to shit in Onyx’s punch bowl.

Bridging the gap between story and game mechanics, Link’s growth can come in the form of new techniques as he is taught by other characters. These teacher characters usually hold special significance in the plot and will only teach Link once he is ready. This simultaneously shows plot-driven growth and mechanic-driven growth.

Side note again to anyone who thinks I’m picking on Wind Waker: WW does a crap job in this area. Link suffers a scripted loss to Ganondorf who then takes mercy on Link out of kindness. So nothing will happen if Link loses. He and Zelda can just go home. Speaking of…


All video games have escapist appeal. For a few minutes per day, I’m not a software engineer, I’m an ace pilot or a mage or, in the case of Zelda, a hero.



For a few minutes a day, I’m Samus or Beast from X-men or Lord Humongus

In the first few Zelda games, players knew the princess/Hyrule was in danger and needed to be saved but from Ocarina of Time on, the players felt it. The urgency comes straight out of classic storytelling techniques, again. When we see Link lose to the villain early in the adventure, we understand that he can fail in his mission. Because Nintendo lets the bad guys actually be bad, we get to find out what will happen if our hero does indeed fail. We watch helplessly Majora’s Mask sending the moon crashing into Termina, we see the denizens of Hyrule fading into Twilight, we see people frozen in time in Lybranna. These are not looming threats in the shadows, these threats are directly in our face.

I’m not saying every Zelda game needs to be a dark or that we need to keep away from Toon Link. The darkness and gravity need to be balanced for the story. After all, part of the charm of Zelda is the quirky humor. Who doesn’t love Tingle? But any comedic relief should be used to let the audience relax after a tense moment so they are not desensitized to it during the next moment.


Remember this goofy bastard losing his mind even after the Millennium Falcon was safe?

Compare the humor of Ocarina of Time to the Humor of Wind Waker. In order to get the second Spiritual Stone, Link makes a deal with the Gorons who are literally being starved to death, so he enters a dark cavern to defeat a monstrous dinosaur by throwing bombs at it until it commits suicide in a pit of lava. Pretty dark stuff, really. Just a minute later when the Gorons know they are safe, we see Link run away screaming from a being hugged by his Goron pals. The humor defuses the tension and lets the player know that the Gorons are going to be alright. In Wind Waker humor is just used poorly. When the Tower of the Gods rises from the sea, we should be in awe of the magnificent structure and be mentally preparing for the ancient trial. Instead, Link is sent flying into the side of the tower. The humor here defuses the tension of a situation before it can be built.

The Zelda games are also stand out in gaming because the player can actually see the world getting better, bit by bit. This gives each act of the story a fall-and-rise arc where you can see the destruction and that you can right the wrong there.

Oracle of Ages embodies all these elements of urgency the most. You see Link tossed aside by Veran early in the game because he is not really a threat. Throughout the adventure you see people frozen in time and you see their loved ones suffering. You fail again half way through the game and your enemy comes closer to her dark goal. But, little by little, you gain small victories, like cleaning the polluted ocean or saving the Oracle. Once your enemy’s looming threat is complete, you, the hero, are ready to save Lybranna and undo the damage.


Cartoony? A little. Tense? You betcha!

Final Thoughts

I’m not trying to distill Zelda down into a formula. I’m really not. Some changes to the Zelda games have been fantastic. Look at Twilight Princess, which was bold enough to change the hero into a pawn and mount for an untrustworthy manipulator. Nintendo colored outside of the lines and painted something more beautiful. There are a lot of changes coming in Breath of the Wild and they all seem like reasons to be excited. The hunting and weapon durability systems are brand new to the series and may add to the Zelda experience. But that’s what they should do: add. I hope Nintendo keeps a link to their past open and learns from the masters: themselves.

Skyrim Remaster Is A Step In The Right Direction, But It’s Not The Game We’re Waiting For

        E3 is officially in full swing, and Bethesda made some waves yesterday announcing a full HD current-gen remaster of Skyrim to be released in October. Here’s the link to the video preview, and I’ve got to say hot DAMN it looks good. Elder Scrolls fan’s everywhere rejoice! Between this and the upcoming release of Dishonored 2, it looks like it’s gonna be a big year for Bethesda.

        So, now that we got the appropriate praises out of the way, I’ve gotta say, this was a huge disappointment to me. I had been hearing rumors over the last few days that there was going to be an elder scrolls remaster announced and (although I was pretty sure it was Skyrim) I couldn’t help but hope against hope that we were FINALLY going to get a polished up remaster of Morrowind. I get that Skyrim was a badass game, but most people are still able to play it on their old systems for the most part, and while there is definitely a graphical upgrade between the old version and the new, the visual upgrade really isn’t anything all that spectacular. That’s not a knock on the work that the team at Bethesda has done, more just the fact that there wasn’t all that much room to improve upon in the first place.

         Now Morrowind on the other hand, holy shit that is a game that needs a facelift. On a whim last year I decided to purchase the Collector’s Edition on Steam for old times sake and as soon as I loaded it I remember thinking “woah… it wasn’t this bad when it released was it?”

A looker he is not

The truth is it was, but that’s because the game was released was released 14 years ago. At the time that game was the prettiest thing I have ever seen, and it deserves to be brought back for a new generation of gamers. I talk to my brothers all the time about the games they are playing and what they are looking forward to and it always pains me to realize that they have never been able to play through Morrowind, one of the defining games of my childhood. I have recommended it to them over and over and to their credit, they have made a couple of attempts at it but always end up giving up citing the terrible graphics and clunky combat as barriers to them making it through the game. That’s a travesty. Morrowind was THE game. An almost perfect Elder Scrolls. The environment, the characters, the score (still gets me going as soon as I hear those flute melodies), it’s amazing.

        I ended up playing through Morrowind again anyways despite the lack of polish in the graphics and the thing still holds up after all these years! At this point I am crossing my fingers that if they are remaking Skyrim, at some point they have to go back to Oblivion and Morrowind again, even if it’s just because it is a basically guaranteed cash grab. When that day comes I will be READY. Until then FUS RO DAH bitches.


It’s Coming! FFXII PS4 Remaster in 2017

        You may remember a couple of months ago we wrote an article maligning the fact that of all the Final Fantasy games most deserving a PS4 remake, FFXII should be at the top of the list. Well obviously Square Enix has been following our channel because lo and behold, they just announced FFXII the Zodiac Age, a PS4 remaster set to launch in 2017. Oh yes ladies and gents, not only are they going to be giving us a shiny new FFXII with all of the standard PS4 graphicy goodness; they are going to be releasing it as the International version with an all new remastered score. Can I get a hell yes?!? Check out the full new launch trailer here, I must say, it looks preeeeeeeeeeeeeety sexy.


So, Let’s Talk About All That Overwatch Porn

So, Let’s Talk About All That Overwatch Porn

        So Kotaku released this article yesterday about all of the Overwatch porn that has exploded online, especially since the release of the Beta. It’s an interesting read, and yes it does have all kinds of NSFW links to videos if that is the only reason you clicked on the post (I’m not gonna post em here but I’m also not going to judge you for heading over there for a quick look). It does bring to light some interesting questions though with regards to Blizzards intellectual property and the freedom of what other people can do with their characters. It also brings to light the blurred lines between what can be considered sexy, pornographic, or just playful with regards to how a character is made and dressed. It’s especially ironic that it is Blizzard who is wrapped up in this, since they were the ones that caused so much online backlash over one of their character’s infamous butt pose. If you aren’t familiar with the controversy, basically the victory pose of Tracer, one of the main protagonist characters in the game was criticized by a player due to the pose basically just being a showcase of her butt and not bringing much to her personality. What would typically be a one-off comment gained quite a bit of traction online, leading to a full blown controversy when Blizzard actually kind of sided with the fan and changed the pose. Click on the link for the full story but overall the whole thing was kind of silly and the new pose is still plenty butt-centric.

Blizzard replaces Tracer’s butt pose in Overwatch with a better butt pose

Still some good booty action there 

        So if something as tame as the above shown “butt pose” was causing all of that backlash, what is blizzard supposed to do with the sudden influx of full on porn out there? It seems like they took some steps to try to remove some of their character models but obviously they aren’t going to be able to stem the flow at this point, and it would be ludicrous to think that they could. Rule 34 lives forever for a reason. But the real question is why would they really want to? I mean it’s not like they should be partnering with Pornhub and sponsoring FMV videos, but as long as it isn’t actively hurting their brand I say let people run with it. I mean just look at the marketing implications right here.

If people are thinking about your product during their alone time, you probably have a pretty good product

        We live in an increasingly politically correct world, where the idea of women as sex objects is stands completely opposed to the idea of women as being empowered and that is never something that I have completely understood. Why can’t she be both? Why can’t she be a total badass individual while at the same time flaunting that fact that she is sexy and she knows it. The two are so quickly considered mutually exclusive, and they don’t have to be. Go ahead and follow some of the links up there IF YOU AREN’T AT WORK and tell me how many of those women, even in those pictures/videos aren’t just as badass as they were before. It’s the thing that has actually surprised me the most about the whole Overwatch Rule 34 scene, when compared to your typical mainstream porn, the difference is almost night and day. There is very little violence, there are almost no men involved at all, and at no point have I been given the impression that any of these women are less deadly, exciting, or admired because someone has made a video showing them enjoying sex.


I think that’s probably the key point there. Granted I haven’t seen ALL the Overwatch porn out there, and there will be exceptions to everything, but by and large I think that the fact that it has become so popular so quickly speaks more to how interesting and exciting the characters are than anything else. Obviously it’s going to be a polarizing topic and I am sure there are going to be those that vehemently disagree with me, and that’s fine. Perception is reality right? However from my point of view, this is actually the first time that I have seen a pornographic character treatment that I can say doesn’t seem like just a cheap cash in on the character names. So there you have it, my take on the whole Overwatch porn scene. Judge as you will!